1/31/2024 0 Comments Brick rigs controlsRemove Layout - Removes the current layout.Įnable Fullscreen - Enables fullscreen mode for the application, expanding across the entire monitor. Save Layout - Saves the current layout of the panels as the new default layout. Requires the editor to restart after saving your changes and creating a backup of your settings. Reset Layout - Resets your layout to a default arrangement. Virtual Production - Open the LIve Link streaming manger tab. Metal MRT - Toggles displaying the HLSL code for Metal MRT.Ĭinematics - Open the Cinematics Sequence Recorder, Takes Recorder, or Takes Browser in a new window.Ĭontent Browser - Opens the Content Browser in a separate window. Metal SM5 - Toggles displaying the HLSL code for Metal. IOS - Toggles displaying the HLSL code for the various iOS renders. OpenGL SM4 - Toggles displaying the HLSL code for OpenGL SM4**.Īndroid - Toggles displaying the HLSL code for the various Android renders.Īndroid GLES 3.1 - Toggles displaying the HLSL code for Android GLES 3.1.Īndroid Vulkan - Toggles displaying the HLSL code for Android Vulkan**.Īndroid Vulkan SM5 - Toggles displaying the HLSL code for Android Vulkan SM5. Metal SM5 - Toggles displaying the HLSL code for Metal SM5. Vulkan SM5 - Toggles displaying the HLSL code for Vulkan SM5. HLSL Code - Toggles displaying the HLSL code.ĭesktop - Toggles displaying the HLSL code for the various desktop renders.ĭirectX SM5 - Toggles displaying the HLSL code for Windows SM5.ĭirectX SM6 - Toggles displaying the HLSL code for Windows SM6.ĭirectX ES 3.1 - Toggles displaying the HLSL code for ES 3.1. Shader Code - Toggles displaying the Material HLSL code for the selected platform. Platform Stats - Toggles displaying the Material cost per platform. Layer Parameters- Displays all Material Layers added to the current Material. Parameters- Toggles displaying the Materials global parameters.Ĭustom Primitive Data- Opens a tab that displays all parameters in the current Material with Custom Primitive Data enabled. Preview Scene Settings - Opens a tab that allows you to change the Material preview viewport options. Palette - Toggles the Palette panel display.įind Results- Allows you to search for items in the Material Graph. Viewport - Toggles the Viewport panel display.ĭetails - Toggles the Details panel display. Shader Cook Statistics - Opens the Shader Cook statistics UI. Size Map - Displays an interactive map showing the approximate size of this asset and everything it references.Īudit Assets - Opens the Asset Audio UI and displays information about the selected assets. Reference Viewer - Launches the reference viewer showing the selected assets' references. Project Settings - Gives you a list of options, any of which open that part of the Project Settings window, where you can modify various settings for your Unreal Engine project.įind in Content Browser - Locates and selects the current asset in the Content Browser. Undo History - Shows the history of the Undo actions.Įditor Preferences - Gives you a list of options, any of which open that part of the Editor Preferences window, where you can modify your Unreal Editor preferences. Redo - If it was the last action taken, this option redoes the most recent Undo. Save As - Saves this asset under a different name. Save - Saves the asset you are currently working on. Save All - Saves all unsaved levels and assets for your project.Ĭhoose Files to Save - Brings up a dialog box that allows you to choose which levels and assets you want to save for your project. Open Asset - Opens the Global Asset Picker to quickly find an asset and open the appropriate editor. Pressing F1 displays the Unreal Engine Materials documentation. To once again display a panel that you have closed, click that panel's name in the Window menu. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab in the context menu that appears. You can close any panel by clicking the small "X" in the upper-right corner of the tab.
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